using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("AdventureChooserDescription")]
	public class AdventureChooserDescription : MonoBehaviour
	{
		public Color32 m_WarningTextColor => method_2<Color32>("m_WarningTextColor");

		public UberText m_DescriptionObject => method_3<UberText>("m_DescriptionObject");

		public string m_RequiredText => method_4("m_RequiredText");

		public string m_DescText => method_4("m_DescText");

		public Color WarningTextColor => method_11<Color>("get_WarningTextColor", Array.Empty<object>());

		public AdventureChooserDescription(IntPtr address, string className)
			: base(address, className)
		{
		}

		public AdventureChooserDescription(IntPtr address)
			: this(address, "AdventureChooserDescription")
		{
		}

		public string GetText()
		{
			return method_13("GetText");
		}

		public void SetText(string requiredText, string descText)
		{
			method_8("SetText", requiredText, descText);
		}

		public void RefreshText()
		{
			method_8("RefreshText");
		}
	}
}
